## Assets
- [https://www.blenderkit.com/plans/pricing/](https://www.blenderkit.com/plans/pricing/)
## Animation
- Check blackface culling
- Flat lighting
- Texture color
### Workflow
- Window for preview, window for editing
- 0 numpad locks view to camera view
- $ edit it qq
- Focal length is flatness, 80+
### Keys
- Enable autokey
- K for keyframe
- I for adjustment
### Mocap
- [Importing face capture data from iphone app](https://youtu.be/CsozOh4BUDM?si=QBW-3Stqj8WwTYQT)
## Process
- Camera first, because you morph the posing to the camera
## Interface
- Ctrl+Space fullscreen a panel
- Quick settings
- T quick hide tools in 3d viewport
- Shift+Space to open menu
### Properties
- For different objects
- For different settings of the scene
- 1st one, visibility holdout makes it transparent in renderring
- Data green icon
- Shape keys is what you use for animation, spectrum
- I actually do need to learn this for when I learn
## Viewport
- 3D cursor is for anchoring, change by shift + right click
- Shift + S
- Animation
- Hotkey then click
- Transform - G
- Rotate - R
- Scale - S
- XYZ
- Add - Shift+A
## Animation
- After making changes, press `I`
- But you can just do auto-key
- Stopwatch is a temporary keyframe setter for specific fine-tuning
- Scaling keyframes
- G to drag
- S -> # -> Enter
- F2 is rename
- Playback sync
- Sync to audio for preview
- Audio? Enable scrubbing
- Framerate to 24 if using motion blur
- 30 for video games
## Exporting shaders
- [Importing a procedural texture - baking](https://www.youtube.com/watch?v=jxlAV6k4Jf4&ab_channel=SamBowman)
## Tracking
mocap https://www.reddit.com/r/SlimeVR/comments/152b5ie/slimevr_for_blender_mocap/
i searched up "realtime blender" in motioncs
for unity see https://www.youtube.com/watch?v=VsUSyCuCKpM