## Assets - [https://www.blenderkit.com/plans/pricing/](https://www.blenderkit.com/plans/pricing/) ## Animation - Check blackface culling - Flat lighting - Texture color ### Workflow - Window for preview, window for editing - 0 numpad locks view to camera view - $ edit it qq - Focal length is flatness, 80+ ### Keys - Enable autokey - K for keyframe - I for adjustment ### Mocap - [Importing face capture data from iphone app](https://youtu.be/CsozOh4BUDM?si=QBW-3Stqj8WwTYQT) ## Process - Camera first, because you morph the posing to the camera ## Interface - Ctrl+Space fullscreen a panel - Quick settings - T quick hide tools in 3d viewport - Shift+Space to open menu ### Properties - For different objects - For different settings of the scene - 1st one, visibility holdout makes it transparent in renderring - Data green icon - Shape keys is what you use for animation, spectrum - I actually do need to learn this for when I learn ## Viewport - 3D cursor is for anchoring, change by shift + right click - Shift + S - Animation - Hotkey then click - Transform - G - Rotate - R - Scale - S - XYZ - Add - Shift+A ## Animation - After making changes, press `I` - But you can just do auto-key - Stopwatch is a temporary keyframe setter for specific fine-tuning - Scaling keyframes - G to drag - S -> # -> Enter - F2 is rename - Playback sync - Sync to audio for preview - Audio? Enable scrubbing - Framerate to 24 if using motion blur - 30 for video games ## Exporting shaders - [Importing a procedural texture - baking](https://www.youtube.com/watch?v=jxlAV6k4Jf4&ab_channel=SamBowman) ## Tracking mocap https://www.reddit.com/r/SlimeVR/comments/152b5ie/slimevr_for_blender_mocap/ i searched up "realtime blender" in motioncs for unity see https://www.youtube.com/watch?v=VsUSyCuCKpM