6:23 showcase of differences
https://youtu.be/PBdvcP8WhX8 tutorial
- Turn off "check self"
## Nodes
### Shader Info
- For cell shading
### Curvature
- Samples should be low as possible for performance
- Adds bezel and rim lighting
### Set Depth
- Move shader from object
- For eyebrows
- ! Need alpha blend
- Enable backface and culling
### Screenspace Info
- Allows for compositing, add depth
- ex) Fog portal
- Color is for zoom
## Features
### Light Groups
- In green light bulb for an object, choose light group
- Go to shader, click on link icon
- Shadows
- disable use default
- Can click on shadow icon beside light group name to disable shadow
## Uses
- [Creating a toon shader](https://www.youtube.com/watch?v=iSPU-RaLxrU&ab_channel=ProfessorGoo)
- [With textures](https://youtu.be/iSPU-RaLxrU?si=m2yrgmTxamNxITpj&t=796)
- Have base toon shader
- ![[Goo Engine-20240912042545662.webp]]
- Multiply applies the colors
- Image Texture -> Split into a multiplied colored node + A normal as color 2 for multiply
- Rim light
- ![[Goo Engine-20240912043011485.webp]]
- Can make it fade a bit by using diffuse as fac
- If you want an actual normal shader, just add another multiply before colorramp
## Tips
- Use smaller clip distance (end) for sharper shadows