6:23 showcase of differences https://youtu.be/PBdvcP8WhX8 tutorial - Turn off "check self" ## Nodes ### Shader Info - For cell shading ### Curvature - Samples should be low as possible for performance - Adds bezel and rim lighting ### Set Depth - Move shader from object - For eyebrows - ! Need alpha blend - Enable backface and culling ### Screenspace Info - Allows for compositing, add depth - ex) Fog portal - Color is for zoom ## Features ### Light Groups - In green light bulb for an object, choose light group - Go to shader, click on link icon - Shadows - disable use default - Can click on shadow icon beside light group name to disable shadow ## Uses - [Creating a toon shader](https://www.youtube.com/watch?v=iSPU-RaLxrU&ab_channel=ProfessorGoo) - [With textures](https://youtu.be/iSPU-RaLxrU?si=m2yrgmTxamNxITpj&t=796) - Have base toon shader - ![[Goo Engine-20240912042545662.webp]] - Multiply applies the colors - Image Texture -> Split into a multiplied colored node + A normal as color 2 for multiply - Rim light - ![[Goo Engine-20240912043011485.webp]] - Can make it fade a bit by using diffuse as fac - If you want an actual normal shader, just add another multiply before colorramp ## Tips - Use smaller clip distance (end) for sharper shadows