Slow growth but sustainable. ### Content System - Prioritizing ideas - Think of 10 ideas - Review and cut, then SCRIPT 5 - Requirements: - Who is video for? - What are people supposed to do about it (then what)? - 2 will be made\ - _i like his system - it's like what i want to ideally do, only do performance base d videos_ - Main compass is not views, should only be a part - 8 hours per lecture ### Monetization The thing is, he has to keep it affordable for people who are in the lowest of the low without much money to pay. I like how he's transparent with the struggles of having as much reach as possible while also maintaining costs low. - Digital products - personalized resource packs based on your information - Choose your own adventure path - Potential paths sounds integratable through an obsidian published website - make it as accessible as possible while still being sustainable, pricing is based on resource allocation - wants interventions to apply information after finishing courses - product pricing philosophy https://www.reddit.com/r/Healthygamergg/s/ag6D7w4rYB - Coaching - Hire coaches - some <10 hours/week, most <20 - Community - Membership for exclusive mass-stuff - Free resource bundle - My email courses - Free videos - Necessary to sell out to sponsors, if goal is to reduce costs for accessibility - He brings up a good point on how sponsorships still allow for creative freedom as they just hijack attention so that might be the play if I do need to tap into funds. - Heavy into [[Eastern Philosophy]]