Slow growth but sustainable.
### Content System
- Prioritizing ideas
- Think of 10 ideas
- Review and cut, then SCRIPT 5
- Requirements:
- Who is video for?
- What are people supposed to do about it (then what)?
- 2 will be made\
- _i like his system - it's like what i want to ideally do, only do performance base d videos_
- Main compass is not views, should only be a part
- 8 hours per lecture
### Monetization
The thing is, he has to keep it affordable for people who are in the lowest of the low without much money to pay.
I like how he's transparent with the struggles of having as much reach as possible while also maintaining costs low.
- Digital products
- personalized resource packs based on your information
- Choose your own adventure path
- Potential paths sounds integratable through an obsidian published website
- make it as accessible as possible while still being sustainable, pricing is based on resource allocation
- wants interventions to apply information after finishing courses
- product pricing philosophy https://www.reddit.com/r/Healthygamergg/s/ag6D7w4rYB
- Coaching
- Hire coaches
- some <10 hours/week, most <20
- Community
- Membership for exclusive mass-stuff
- Free resource bundle
- My email courses
- Free videos
- Necessary to sell out to sponsors, if goal is to reduce costs for accessibility
- He brings up a good point on how sponsorships still allow for creative freedom as they just hijack attention so that might be the play if I do need to tap into funds.
- Heavy into [[Eastern Philosophy]]