## Summary
## Notes
## Highlights
- Goal is to make productivity feel good duh
- Discipline is not always the answer
- We don't always need to always feel discipline, but it is important for things that we do not need
- Top performers should not suffer through their work
- feeling good requires pushes but are stil fulfilling, but fun does not (unless you are a masochist)
- feel good positive emotions promotes growth over survival
- There is productivity benefits in feeling good
- People admire martyrs, not the people who always enjoyed their thing
- each principle has 3 strategies and 2 experiments damn
- experiment with your own life
- Example strategies
- beginner's perspective prevents performance anxiety
- i can probably bring this mindset when i make content - no expectations, just show up as i am
- Own the process
- coasting can also drain you as putting energy sometimes generates more
- on play
- sincerity over seriousness
- sincerity implies you still recognize it is a game
- how to know the difference between genuinely bad feelings versus temporary discomfort for growth
- if you do all the things that can make you feel good and it still does not feel good, take a step back and question what you want
- **What would it look like if it was fun? How can I turn it into a game?**
- have a post-it note
- happens because intention makes you more aware of it
- both tiago forte and ali abdaal are gamers LOL
- tiago enjoys the direction and understanding of future reward
- ali abdaal enjoys the progress tracking
- tiago thinks that it is a periodic table, scientific method for enjoying your productive tasks