## Summary ## Notes ## Highlights - Goal is to make productivity feel good duh - Discipline is not always the answer - We don't always need to always feel discipline, but it is important for things that we do not need - Top performers should not suffer through their work - feeling good requires pushes but are stil fulfilling, but fun does not (unless you are a masochist) - feel good positive emotions promotes growth over survival - There is productivity benefits in feeling good - People admire martyrs, not the people who always enjoyed their thing - each principle has 3 strategies and 2 experiments damn - experiment with your own life - Example strategies - beginner's perspective prevents performance anxiety - i can probably bring this mindset when i make content - no expectations, just show up as i am - Own the process - coasting can also drain you as putting energy sometimes generates more - on play - sincerity over seriousness - sincerity implies you still recognize it is a game - how to know the difference between genuinely bad feelings versus temporary discomfort for growth - if you do all the things that can make you feel good and it still does not feel good, take a step back and question what you want - **What would it look like if it was fun? How can I turn it into a game?** - have a post-it note - happens because intention makes you more aware of it - both tiago forte and ali abdaal are gamers LOL - tiago enjoys the direction and understanding of future reward - ali abdaal enjoys the progress tracking - tiago thinks that it is a periodic table, scientific method for enjoying your productive tasks