> Get the right kind of music going, it's time to focus π
## Brainstorming
### Topic
%%What is the big idea you're thinking about? Why are you writing this? %%
[[I tried learning blender]]
### References
%%Are there any existing notes, resources, or experiences that come to mind related to the topic? For each thing, why is it related and how can it be helpful? %%
- Progress logs found in [[Learning blender and 3D animation]]
- Notes about the things I learned
### Brain Dump
%%
Write out any other thoughts that come to mind, then create a cognitive scaffolding that combines your references and brain dump.
Break it down into branches and sub-ideas for further elaboration %%
#### Day 1
- ! Preparation
- On the first day, it was time to brainstorm what this environment could look like
- Unlike a famous religious figure, I don't think I can create the entire universe in 7 days. So, I had to ask myself, what were the main parts of space I wanted to create?
- There's something aesthetic about a colorful starry sky, so I think a vibrant galaxy is important
- Next, I wanted to do something related to my vtuber lore idea of how we can view our life as a solar system, so I think it would be fun to create and animate my own.
- It would also be cool to make a space ship I can fly around in, but we'll see if I have enough time for that π
- -> so, now that I knew what I was creating, how could I make this in the anime style?
- I began filling out an inspiration board to find examples of the main things I wanted to make
- Of course, I had to add honkai star rail. but surprisingly, i couldn't find much photos or in-game scenes of space aside from these few
- But aside from that, I found it hard to find any other relevant examples of space-theme anime or games.
- I found random images on google and looked at old anime i watched
- Once I pooled together these images, I started listing out the things i liked to keep in mind when designing my own.
- Just like the 3d environment i'm currently in, I like the nebula gas that adds color to the galaxy
- I liked the color scheme of the sky in the anime i watched, call of the night
- Most planets I saw seemed to only be one color, and looked rather detailed
- But at some point it was time to stop dreaming, and learn how i could actually do this using blender. Apparently you're legally required to create a donut, but I wanted to dive straight into tutorials that were somewhat related to my galaxy anime aesthetic.
- Video tutorials
- Fortunately, kakaiya, the artist of my 3d model, recommended me to watch her friend Crashsune's tutorials to learn the basics
- There was also a lot of space-related tutorials, so I began creating a list of them for the different elements of my solar system, but they weren't part of the animation
- Additionally, to understand the basics of animation, I was also recommended Alex Becker's video on the 12 principles of animation.
- Now that I had a clear enough plan to start, it was time to start my training arc π
#### Day 2
- ! Training arc
- I began going through the tutorials I mentioned earlier.
- The overwhelmingly complex interface I was staring at began to slowly make sense as each video explained each section one by one, like the viewport and side bars.
- after learning the app, then i learned about things related to animation like keyframes, cameras, and the timeline. surprisingly, all those physics and calculus graph problems in math actually helped me understand?
- they should have just used that instead
- % my experience in video editing and math helped me understand these topics better.
- as i learned these, i took notes like a quick reference sheet to remember hotkeys before each blender session so my adhd brain wouldn't forget instantly.
- however, no amount of note-taking could help me memorize these things better than to actually put it into practice.
- bouncing ball
- as much as i wanted to just get straight into creating my space environment, kakaiya recommended me to practice blender and animation by creating a bouncing ball.
- sounds simple, right?
- i wish. i felt painfully slow. i had to piece together everything i learned.
- i made the ball more lively by implementing squash and stretch from the principles of animation video
- instead of constantly referencing my cheat sheet, i began engraining the hotkeys from repetitive use
- i began to intuitively understand how these 2d graphs would look like in 3d
- not going to lie, it took quite some time and live assistance to make the animation look smooth, but by the end, it looked like this
- i even started experimenting beyond what was mentioned in tutorials, as she showed me how to do extra steps like add a texture onto the ball and export it into an mp4
- finally, after few hours later, this is what my first animation looked like
- that was a lot to consider just for a basic animation. that's not even including more complex movements and objects like full on character models. needless to say, i gained massive respect for 3d animation. but at the same time, i was a bit anxious. i had direct help the whole time. when i'm own learning more complex skills, would i continue to enjoy the challenge, or will i end up overwhelmed? π΅βπ«
- i decided to worry about it later. after all, i still need to actually create things to animate π
#### Day 3
- ! Galaxy
- It was time to finally start working on the environment
- I began following this video on how to set up a galaxy
- First introduction to shaders in blender.
- What first comes to mind when you think of blender might be modelling and shapes, but creating this galaxy mostly used shaders
- [ ] Explain what shaders are
- In my case, was working on the world shader, but there are also ones for each material you create.
- [ ] Explain technical implementation to my understanding
- And since this is a bit more realistic, I had to squeeze every creative juice in my body to make it my own style
- Stars
- My best friend was noise texture and emission shader
- Randomly spawn circles
- He made it different colors, but I enjoyed the just white stars, felt clean
- Random dots, add glow
- Nebular gas
- Noise texture
- Made the colors more colorful to match my vtuber model.
- Base color
- By the end, I was impressed. I was surprised an 18 minute tutorial could create something like this.
- Now it was time to bring life inside as well.
#### Day 4
- ! Sun and planets
- Literally.
- First thing was the sun, which I created by following this tutorial
- I modified it a bit just based on vibes by playing around with parameters to make it less realistic and more cartoony
- Instead of a world shader I created the galaxy in, I had to create a new material for the sun to apply shading to
- Once I was done, it looked somewhat similar to the planets in my inspiration board, which I see as a win :)
- Next, I followed another tutorial for creating orbits and planets
- The orbits weren't actually visible, but
- There was an option to make an object only move around the orbit
- About mid-way through, I began branching off the tutorial to create this solar system with my life analogy in mind. instead of also creating the planets in our solar system, I made three planets for the different big timeframes in our life: year, quarter, and month
- In the video he manually set the rotations of the planets, but I wanted them to eternally rotate according to the timings of the different timeframes in life.
- So instead of creating an actual keyframe, I just used a variable?
- And since I wasn't using the realistic textures he was, I ended up just creating a placeholder by modifying the sun texture
- Eventually I finished with a decent looking solar system, something didn't feel right. There was this bright sun, but no lighting?
- I'll just leave the lighting for tomorrow.
- Oh wait I have to move.
- 3 weeks later.
#### Day 5
- You would think that the one called Sun light would be the one I use, but it didn't fit my needs.
- With the sun light, it lights your scene as if the sun is infinitely far away, so it would light all your items the same way.
- Instead, I wanted the light to originate in the middle, and be less powerful for planets further away.
- This is what the point light is used for.
- Spent the longest time trying to get it to work. I would change the intensity of the light, but it seemed to never affect my planets.
- At first I thought it was something wrong with the object itself, but when i created another item the light seemed to work on it.
- Luckily, ChatGPT came to the rescue, as it recommended me to check the shaders.
- Problem was that the emissions shader I used to create the texture of my planet was overriding any other lighting, so what I had to do was add a mix shader element and mix it with a shader that allows for lighting?
- finally worked! decided to move the camera and record a quick WIP showcase. i wanted to work on changing the planet textures, but i decided to leave it for the next day.
#### Day 6
- ! planet textures, ring
- being gone from blender made me rusty, but the quick refresher through the notes helped
- now, i was stumped on what my planets should look like.
- what colors?
- what texture?
- i realized i couldn't creatively think of anything, but my logical brain came to the rescue
- just like a normal solar system, ones closer to the sun should be more red and rocky, while the ones further should be more gassy
- decided to choose a planet as inspiration
- mercury
- saturn
- neptune
- I tried using texture maps from nasa, but i think the shaders may be conflicting with the textures showing
- So ended up just playing around and modifying the placeholder shaders to create the different kinds
- not the best, but they get the job done
- During this time I had this weird thing keep moving around, spent time moving it back
- Little did I know this was going to come in handy for the next thing I was doingβ¦
- Just missing the ring.
- when i created a ring it would create in the origin
- Struggled to move it perfectly onto the planet
- chatgpt came to the rescue !
- 3d cursor
- cursor but for 3d
- think of it as a 3d marker point
- followed it's instructions.
- Continued playing around with creating rings, followed another tutorial
- Not as transparent as I would like but still epic
- Made them rotate
- Apparently closer planets rotate much slower than the further ones, but that looked weird so did the reverse of how it actually is supposed to work
- Made the hard decision to make the space background darker
- Help accentuate the planets and make the lighting from the sun more meaningful
- Environment is good enough! Now just had to add myself into the equation
#### Day 7
- ! Anime lighting and myself
- When I imported myself, I looked like this.
- Had to get help from kakaiya again lol
- But didn't like the lighting
- Blender is built in mind for photorealism, but I wanted anime-style lighting
- [ ] explain what two tone lighting is
- Had to do more research on how to do so
- Ended up with goo engine, a fork of blender made for creating 3d anime-style lighting, which is done through two major features:
- New nodes to separate the different lighting effects on a character
- Usually casted shadows from other objects, self-generated shadows, and environmental shadows would all be renderred from a node
- But now with goo they can all be managed separately
- Another thing with anime is that sometimes you want different light affecting different items
- In goo, there are light groups to separate lighting effects
- Watched goo tutorials
- Started creating my own base shader
- First on cape
- Then duplicated it onto others
- Doesn't look as good as other shaders, but I don't have the time to go all-in π
#### Day 8
- ! Camerawork and real-time blender tracking
- Wanted to think of an interesting way to add my character into the scene
- Could do something simple like put my camera out far and have my character in front or even behind the system,, but I didn't want to just stand still
- On the far planet as it rotated, would continue to move while i was in the background? hmm
- How could I also set up my wallet?
- Set up face capture (rip wallet)
- Not bad
- See if there's anything for arms?
- Tutorial on manipulating bones
#### Conclusion
- Creativity can be expressed in a lot of ways. Drawing isn't the only form of art.
- I'm not the best, but I still enjoyed the learning journey
- Greater appreciation for 3d animation
- If you want to see me learn or try new things, feel free to subscribe
## Organized Ideas
%%
A place to start your rough (or maybe even final) draft.
What writing framework or checklist best works to guide you towards your ideal finished product?
%%
### Tips
- Keeping it authentic
- Share funny moments or unexpected results
- Relate any technical explanations to my own learning process
- Illustrate my moments of insight
- Build Suspense and Payoff
- Set goals for each day and create anticipation about whether you'll achieve them
- Have a "big project" you're working towards throughout the week
- Metaphors to explain my experiences
- Keep viewer as part of story
- Balance Detail and Pacing
- Mix detailed explanations of key Blender concepts with quicker, more dynamic sections showing your progress
- Use time-lapse or montage techniques to show lengthy processes quicklyn
- conversational, enthusiastic tone throughout
## Potential Outputs
%% What can I use these ideas for? Content, new notes, etc. %%