## Notes
- Skills from gaming can be transferrable to other domains because it is inherently [[Play|Enactive analogy]], which is the general skill for [[Problem solving]] and can even help with [[Video games for self-actualization]]
- But this can be hard to achieve since [[Video game addiction is caused by a lack of connection]]
- Facilitator of the [[Flow State]], but if we spend too much time, it will also hinder our ability to create it in the real world
- Can help improve
- Can be more resilient to exaggerated parts of games (sexual, aggression, etc.) and keep it healthy and isolated in the gaming world
### Usefulness
- https://www.psypost.org/video-games-and-neural-plasticity-starcraft-ii-expertise-linked-to-enhance-brain-connectivity/
## Queries
### Notes
```dataview
list from [[]] AND !outgoing([[]]) AND !#input AND !#thought AND !"Hidden"
sort file.mtime desc
```
### Inputs
```dataview
table Tags as Type, Links, Created
from [[]] AND #input AND !"Hidden" AND !outgoing([[]])
sort file.mtime desc
```
### Thoughts
```dataview
table Created
from [[]] AND #thought AND !"Hidden" AND !outgoing([[]])
sort file.mtime desc
```