## Notes - Skills from gaming can be transferrable to other domains because it is inherently [[Play|Enactive analogy]], which is the general skill for [[Problem solving]] and can even help with [[Video games for self-actualization]] - But this can be hard to achieve since [[Video game addiction is caused by a lack of connection]] - Facilitator of the [[Flow State]], but if we spend too much time, it will also hinder our ability to create it in the real world - Can help improve - Can be more resilient to exaggerated parts of games (sexual, aggression, etc.) and keep it healthy and isolated in the gaming world ### Usefulness - https://www.psypost.org/video-games-and-neural-plasticity-starcraft-ii-expertise-linked-to-enhance-brain-connectivity/ ## Queries ### Notes ```dataview list from [[]] AND !outgoing([[]]) AND !#input AND !#thought AND !"Hidden" sort file.mtime desc ``` ### Inputs ```dataview table Tags as Type, Links, Created from [[]] AND #input AND !"Hidden" AND !outgoing([[]]) sort file.mtime desc ``` ### Thoughts ```dataview table Created from [[]] AND #thought AND !"Hidden" AND !outgoing([[]]) sort file.mtime desc ```