- **Snacks, coffee, tea, water**: Available throughout the day.
- **Lunch**: Provided on both days from 12:15 pm.
- **Happy Hour**: Join us on Oct. 3rd at 4:45 pm for complimentary drinks, snacks, and games (sponsored by [Circle](https://email.notification.circle.so/c/eJwkzEFuwyAQQNHTwM4WQzFjL1h042tEeBgSVDARkErO6auo66__qJbyOtO4bik4WFYZnDUEGCQ7QI2oQFkrH85utARjVeBDwwFIGA2v0dKyeAUqyuSsjd4r44ks4g30oiIYWDdgEEZRapR5CvzM9Sp8jqn4lLn1Cc2xreEIEaf3T36H-RNkdo8xnl18fQu9C72Pds3_xtyr0HusbXD2R5fNNX_2Wu4v7kMYdf_8M9Uif53-CwAA__8TkUd7)).
## Tasks
- Bauxite
- Create 14/min heatsinks (sheets) and 164 casing in equilibrium
- Also fly in heat sinks to main base
- Set up cooling system factory
- You can also solve the feed problem by understanding how gravity works in pipes. Send the output from pumps into the top of the recycling pipe work. The water from the recycling will take priority.
- Turbomotor parts factory
- How modular should it be? hmm
- Keep 2 for now until I need to make ACU as well (seaprate factory)
- HMF -> po
- [[#Nuclear]]
- [[Satisfactory Nuclear Plant.excalidraw]]
- [x] bring power to nodes
- Enter quartz from where?? hmm
- [ ] Connect steel beams
- [ ] Heatsink setup
- [ ] Quickwire split
- [ ] Bring things into uranium cells
- [ ] Bring things into uranium rods
- [ ] plan out structural logistics with logan
- How conveyors should enter
- Roof aesthetic
- Outer framing shown in example
- Wall aesthetic
- Could be slowly tilted outwards
- Improved coal transfer and building
- Solid steel ingot
- Maxed out foundry
- Hard drive recipes
- Heat-fused frame takes a lot of aluminum
- Copper alloy ingot
- Pure aluminum ingot
- Existing
- Copper Alloy Ingot
- HOR
- Recycled Rubber and Plastic
- If chilling with oil
- Coated Cable
- Coke steel ingot
### Tier 4
-
## Logs
### 2024-09-28
- Gave up on trying to make it look super nice, just put everything onto one logistical floor lul
- I think it's still pretty organized, and maybe these are the constraints?
- surprised that the belt transfer worked out so well honestly
- sometimes i would look back and just be surprised at how much buildings we've had to build jesus
### 2024-09-25
- Made decent progress on space planning
- I like the idea of conveyor walls
- Found out compact setup for manufacturers!
- Just need to think on tube
- Definitely much more fun working on making it look nice as well - different strokes for different folks
- Watched a bunch of other sfs vids too
### 2024-09-24
- Started planning out nuclear
### 2024-09-23
- Particle enrichment!
- Trying to consider both factory optimization and aesthetic is tough, just lazily scrapped together resources for the main base lul
### 2024-09-22
- Started caring a bit more about factory aesthetic 😎
- Unlocked drones which was fun, also having the train actually connect with the oil rig 🤩
- Need to think about how I want to do this hmm
- Feels like discovering minecraft again lul
### 2024-09-21
- Was able to set up phase 4 and that unlocked SO much stuff
- Single-handedly set up the aluminum setup to max efficiency, it is very scuffed but ehh i'll deal with it later 🤷♀
- did lots of exploring, map is massive and thinking about the possibilities for factory creation with the blueprints is fun!
- just need to think on how to map it out
- trains seem quite simple thanks to that video, helped encourage a lot of best practices
- somersloop and dimensional depot is kinda op ngl
- can't wait to actually connect factories, that is going to be 🤯
- seems quite simple to set up train tracks too surprisingly, as long as it is high enough and the resources aren't too far
- only 50mw feels cheap af
- nuclear power is going to be tough xd
### 2024-09-11
- Fun having a lot of people simultaneously working on it hehe
### 2024-09-12
- Played satisfactory, that 1.5 hour went by so fasttt wtf
- Ended up playing more just because I knew we could improve the factory by automating modular frames lul
- I just love how it's continuous improvement, my desire for productivity and creating systems could easily be satisfied by this
## Thoughts
### Journey vs destination
- thought about journey vs destination
- mini sandbox to experiment lifestyle
- fisherman's paradox
- do you want to scale so then you can start enjoying life, or do you want to scale then enjoy life later?
- ficsit reminds me of isekai escapism but for westerners
- hint of capitalist exploitation, but ironically you're given a lot of freedom in how you do it
- literal property meant to extract resources from a planet
- yet this sense of exploration and autonomy makes you okay with it
### Engineering mindset
- writing clean code (factories) for collaboration
- importance of project planning
- resources
- location
- buildings
- logistics
- recipes
### What is leisure
- Why am I compelled to do all this complex thinking for HOURS on end without breaks?
- The distinction of constant and clear goals to work towards
- We have a wiki at our disposal to know how to optimize
- We can see YouTubers who have done cool builds for inspiration
- Know exactly what needed to do, and it's a lot of things to process at once
- What is the case for not just playing satisfactory all day? moral obligation i think?
- because otherwise [[Video games provide virtual meaning]] to a very high degree
- they're the third spaces at which we can foster connections and overcome [[Loneliness]] from a simple world
- Constant unlocking of new tools and features
- This can also related to [[On complex second brain systems]]
- Not about the art of simplifying, but about the need for complex systems to manage the resources we have
- As we continue to scale our perception, project complexity, and resources available, we will inevitably need these meta-skills of productivity and systems thinking to manage it all
- And I've somehow obtained it through games lmao
- perception is overcoming our limiting beliefs and understanding our potential in the world
- project complexity is the grandness of our objectives and the steps required to get there
- resources available are realizing how to extract things
- what if my space aesthetic had a similar concept when it comes to exploration? or should i play no man's sky to better understand?
### Obsession
- very impressive for a game to achieve this level of dedication
- People are agreeing with how they are taking a week off to play the 1.0 update
- Groups of friends are committing to this
- It's a shared collective
- I think this is what might be missing in these more productivity parts of the internet
- I feel it might be isolated and individualistic with solo goals
## Building
## Phase 4
- 4 4 1 1
- https://www.reddit.com/r/SatisfactoryGame/comments/13r5k9j/how_big_of_a_project_is_it_to_produce_phase_4/
## Nuclear
- 300 uranium with infused recipe = 50-80k power
- One uranium plant:
- 0.2 rods/min usage
- 10 waste/min
- By default, 300 uranium -> 3 rods/min
- 3 x 5 = 15 x 10 = 150 waste/min
- [Tips](https://www.reddit.com/r/SatisfactoryGame/comments/1codz9w/1st_time_going_nuclear/)
- People say to drone in but that's boringgg
#### Connection
- Belts
- Acids + uranium
- Silica
- Iron plate
- Industrial beam
- Concrete
- Manu
- Electro
- Steel beam
- Encased Uranium Cell
#### Bottom platform
- Sulfuric
- 2 refinery
- Nitric acid
- 3 blender
- Non-fissile uranium
- 5 blender
- Plutonium Pellet
- 3 particle
- [ ] Encased plutonium cell
- 8 ass
- [x] Plutonium fuel rod
- 5 man
#### Nuclear reactors
- 24 (4.8 / 0.2)
-